
At this stage, you can always sacrifice some goodwill they can be repaired by rescuing any downed survivors of the reinforcement (capturing will bring instant bad will), or gifting them. Even though they aren't that powerful in combat compared to your endgame soldiers, they can still distract them for a while, giving you time to deal with the raiders. They will be glad to send a few fighters to help your efforts. If you feel that you're overwhelmed, don't be afraid to request aid from your friendly factions. Killboxes funnel the raiders, allowing you to use traps efficiently and concentrate fire on raiders. Mortars can be operated by any colonist as long as they are not incapable of violence.Ī common and effective method to repel endgame-level raids is to build a wall around the base and then build killboxes. 5-6 should be easily affordable by an endgame colony, as well as the mortar shells and barrels needed to operate the mortars. You can build a lot of mortars to bombard any incoming raiders. You can see defense tactics for more defensive strategies, or defense structures for constructed defenses.

They can easily overwhelm your colonists, so you must have a strong defense system and clever strategies in place. This will attract large numbers of powerful raiders who will attempt to plunder your colony to get at the wealth stored within. Defense Įndgame colonies tend to be very rich. This guide discusses bringing a colony to full maturity, including the options of making new settlements and reaching one of the end-of-game scenarios. If you have survived raids, solar flares, manhunter packs among other things to arrive this far into the game, congratulations! By now you should have a fully fledged colony with strong defenses and a plentiful supply of food and power.
